The Future of Reading: New Technologies in Playing and Learning
About the Panelists
Tracy Fullerton is an experimental-game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts, where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur Is Dying, The Misadventures of P.B. Winterbottom and The Night Journey, a collaboration with media artist Bill Viola. Fullerton is the author of Game Design Workshop: A Playcentric Approach to Creating Innovative Games, a textbook in use at game programs worldwide.
Samantha Gorman is a writer of text, cinema and digital media. In her app novella Pry, the reader tugs apart lines of the narrative in order to grasp the protagonist’s thoughts. Gorman holds an MFA in digital language arts from Brown University and has taught digitally mediated performance and digital literature at the Rhode Island School of Design. Gorman is a PhD candidate in the interdivisional Media Arts + Practice (iMAP) program at the USC School of Cinematic Arts.
Henry Jenkins is Provost’s Professor of communication, journalism, cinematic arts and education at USC. He is co-author, with Wyn Kelley, of Reading in a Participatory Culture: Remixing Moby-Dick in the English Classroom. He has authored, co-authored and edited numerous books, including Convergence Culture; Fans, Bloggers, and Gamers; Textual Poachers; Confronting the Challenges of Participatory Culture; The Children’s Culture Reader; Rethinking Media Change, Democracy and New Media; and From Barbie to Mortal Kombat. Jenkins formed the USC Participatory Culture and Learning Lab, which includes Project New Media Literacies and the Media, Activism and Participatory Politics project.
Dr. Gisele Ragusa is an associate professor in the USC Viterbi School of Engineering and co-director of USC’s Science, Technology, Engineering and Mathematics Education Consortium. Her research interests and areas of expertise include engineering education, engineering innovation and global preparedness. She has extensive expertise in assessment, psychometrics, advanced quantitative analyses and multimodal research design and has been the principal investigator on several federal grants through the U.S. Department of Education, the National Institutes of Health and the National Science Foundation.
William G. Tierney (Panelist/Moderator) is University Professor, Wilbur-Kieffer Professor of Higher Education and co-director of the Pullias Center for Higher Education at USC and a past president of the American Educational Research Association (AERA). His research focuses on increasing access to higher education, improving the performance of postsecondary institutions and analyzing the impact of privatization on postsecondary education. The Pullias Center is involved with the USC Electronic Arts Game Lab in creating interactive web-enhanced games that will help teenagers develop strategies for applying to college. He is a fellow of the AERA and has been elected to the National Academy of Education.